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And they said that squeezing 16 hrs of walking in Kerry down to two and a half minutes could not be done. Pah! I grimace menacingly in their general direction.
Here is the video of the walk. Right here, right now.
This is a video from an incredible day on the Skellig Islands two weeks ago. These rock stacks off the coast of Kerry are home to huge numbers of sea birds including gannets, puffins and razorbills. Skellig Michael hosts a small monastery built in the 700’s, while Little Skellig is the world’s second largest colony of Northern Gannets. Both islands are astounding in their beauty.
If you are ever in that part of the country I would urge you to check it out. Trips are arranged over the phone by contacting the operators in advance. The boat trips are weather dependent.
This is the third entry in my 2019 Time Capsule series, where I discuss questions that may well have answers within the next decade. Today I take a brief look at technology.
The Internet Copyright Wars
We are currently living through a period of time when many big industries are under threat. The industries in question are publishing, music recording, telephony and movie-making, and the threat is the Internet. For the first time in history, the expression of human thought in pictures, words and sound can be sent around the world in the blink of an eye, and for free. It is the ultimate vision of Gutenberg, and the vested interests who wish to make scarce this infinitely available commodity are fighting a losing battle, mainly resorting to courts and politicians. But like Gutenberg, such wars cannot last forever and the world will some day settle into a new economic relationship with the Internet. What will it look like? How will we enjoy music and art and films 10 or 20 years from now? Will the battles continue to rage in the courts or will relatively new players such as Google eventually render the incumbents powerless? What will the business models look like? What scarcities will these businesses exploit? Who will be the winners?
The Human / Computer Interface
I have a feeling that the next decade will be a time of big changes in how we interact with computers. For years we have communicated mainly through the use of keyboards, and although I don’t see them disappearing anytime soon, I suspect that very different forms of computer interaction are going rising to prominence. Take Multitouch for instance: the technology popularised by the movie “Minority Report“. The iPhone has given us an example of how natural and engaging this technology is – a small child can understand it intuitively. Another technology that seems to be whispering it’s way towards us is Recognition. Voice Recognition – the ability of a compute to recognise and respond correctly to voice commands – is probably the best known. It’s been around for a while and results can still be somewhat patchy. But it’s improving and other forms of recognition are also appearing: face recognition (e.g. iPhoto) and music recognition (e.g. Shazam). Given that, I don’t see why we would not be communicating in very different ways with computers in just ten years time.
Stem Cell Research
We are being told that we are on the brink of a revolution in medical care. Diseased and damaged organs can be replaced, not via anonymous donors, but grown instead from cells found in the patient’s own body. These miracle cells are known as stem-cells: generalist cells that can be conditioned to transform into specialised cells: heart muscle, kidneys, skin – anything you like. From there they can be grown in laboratories into complete organs – thus allowing people to gain to have transplants with no concerns about rejection. I have already seen footage showing replacement teeth and bladders being developed. It is possible that this breakthrough will transform medicine in the next ten years. It will be interesting to see to what extent it will have developed.
Up next: Global Threats.
I managed to go on a fantastic walk up the Nire Valley in west Waterford this Sunday. While most people were enjoying a relatively dry morning, we decided to seek a place of near constant rain and mist.
The walk took us from the car park over an improvised bridge and up into the mountains via a long gentle ridge on the western side of the valley. Once we reached the Comeragh plateau, we passed down a boggy valley leading (unexpectedly) to the top of the Mahon Falls. From there we headed towards The Gap and back to the car park. All in all, the walk lasted 6 hours.
The heather is in full bloom at the moment. Pictured against the deep greens of a wet Irish summer it’s nothing short of spectacular.
And now, a bonus: a quick time-lapse video featuring some pretty nifty high-speed sheep..
Over the last few days I’ve been messing around with the “time lapse” feature on my digital camera.
Here’s an early attempt: 30 minutes of an Irish summer condensed into 47 seconds..
This weekend I will be taking a trip up to Dublin to accept an award for my master’s thesis. I’m looking forward to it, but it strikes me that I have never mentioned much about it in this blog. So here’s the basic idea.
We live in a world of physical supply chains. If you want a product, a whole load of people are involved in making sure that it is available when you come in to a shop to get it. Some months or even years ago, people had to mine or harvest all the components or ingredients. Other people worked in factories to refine it, mill it or make it. Yet more people drove the stuff around to different locations. Presumably there was a place where final assembly was required. Then the products were stored in warehouses and finally distributors and retailers got involved to that it could be bought by you. Lots of people. Lots of complexity. Lots of cost. Lots of things that could possibly go wrong.
But some products – digital products – don’t seem to require this complexity. They have these unique, almost magical qualities that physical products don’t have. They can replicate themselves perfectly and with ease (i.e. copy / paste). The production of an additional copies does not require any new materials – there’s no resource drag. Digital products move around the internet for free and at high speed. This means that in the world of digital products there is no need for purchasing, manufacturing, transportation, assembly or any of the other related functions needed to support physical products.
There are a number of different approaches to manage digital supply chains. First of all, there is the “pseudo physical” approach where people treat digital products as if they were physical. They limit distribution through DRM or copy-protection. They apply restrictive licensing. They threaten dire consequences against incorrect usage. They run complex processes to distribute keys to authorised individuals. It’s complex and messy. Customers get frustrated by them. Lawyers love them and given the recent history of the music business, this strategy is being forced into a long, painful retreat as file-sharing and peer-to-peer networking becomes more commonplace.
The opposite side of the argument is super-abundance: a digital product, by its nature, cannot be controlled. Once it’s out there, it’s wild – downloadable by anyone. What I discovered was that companies are adapting to this. They still make money by wrapping their digital products into physical supply chains; by customising them so that they can’t easily be used by other people even if they were free to download; by using them to complement other (paid) services; and by using advertising based models.
Digital products represent a big opportunity for companies, because all the infrastructure necessary to duplicate and distribute them is increasingly tending towards zero. The downside is that the price of digital products is also being forced towards zero, so sellers of digital products need to radically rethink how they organise their supply chains if they want to make money for themselves.
And that, in a nutshell, is my thesis. Clear as mud?